Velvet Garden
A downloadable game
Every year, creatures from all around the Earth get pulled into a Velvet Garden.
Basic mechanics:
Play cards from your hand and attack your opponent with your units. Both attacking and placing units consumes AP (Action Points). All units attack the first enemy they see in a straight line, if there are no enemies in a column they will attack your opponent instead. The goal is to drop your opponent's HP down to 0.
Cards:
All cards have 4 attributes:
- HP - Health Points
- AP - Action Points that get consumed when a card is played
- DP - Damage Points
- CD - Initial cooldown of a unit when it gets placed
Units:
All units have 3 attributes:
- HP - Current Health Points of a unit (Upper-left number)
- DP - Damage that this unit will deal on attack. Attacking consumes AP equal to the amount of DP and puts the unit in cooldown. (Lower-left number)
- CD - Cooldown. Turns until this unit can attack. (Overhead number)
Controls:
- Global controls:
- Directional Buttons - W, A, S, D
- Main Menu:
- Continue - Z
- Back - X
- Deck Building:
- Next Unit - Shift (manual deckbuilding)
- Random Deck - Z (manual deckbuilding)
- Continue - Space
- In-Game:
- Grab Card/Place Unit - Z
- Drop Card Back - X
- Attack With Unit - Z
- View info about unit/card - Space
- Skip turn - Shift
- Misc:
- Pressing Shift+Space will toggle BGM
Deck Building:
There are 4 factions in this game: Velvet, Silk, Cotton, Jacquad. Each faction has 3 cards - small, medium and big.
There are rules to manual deckbuilding. There can only be a certain amount of same cards in your deck: x4 small cards, x3 medium cards, x2 big cards. These rules dont apply to unlim. deck
Settings:
Settings allow you to change palette, units' attack speed, turn on/off background music and effects.
Opponent:
Your opponent can be player or AI controlled, this can be switched in arcade options. AI Opponent always builds his own deck and you are unable to change it.
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Velvet Garden Update 1.1
Credits:
- Adjusted timing of letters appearing
Arcade:
- Added an option to choose the amount of AP and Cards at the start of a game
Deck Builder:
- Added a function to save/load decks (up to 64 decks, they can be named too)
- Added a function to clear deck for easier deck building
- Added additional verification for deck randomization and going back to main menu
Gameplay:
- The game now makes sure that you'll be able to play atleast one card on your first turn
- You can now change keybindings via input.cfg file, the text changes according to your selected keybindings
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vas pozdno
:(